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控件移动类的实现之二
作者:武汉SEO闵涛  文章来源:敏韬网  点击数6986  更新时间:2009/4/23 18:30:39  文章录入:mintao  责任编辑:mintao
       if Abs(moveX)>=FMoveStep then

       begin

         FPointRec.LeftTop.Left:=FPointRec.LeftTop.Left+moveX;

         moveX:=0;

       end;

       if Abs(moveY)>=FMoveStep then

       begin

         FPointRec.LeftTop.Top:=FPointRec.LeftTop.Top+moveY;

         moveY:=0;

       end;

     end;

     FPointRec.LeftTop.PrevP:=FPointRec.LeftTop.NextP;

     AlignLeftTop;

end;

//其他点对齐左右点

procedure TDragClass.AlignLeftTop;

begin

   FPointRec.LeftBottom.Left:=FPointRec.LeftTop.Left;

   FPointRec.RightTop.Top:=FPointRec.LeftTop.Top;

   FPointRec.LeftMid.Left:=FPointRec.LeftTop.Left;

   FPointRec.LeftMid.Top:=

     (FPointRec.LeftBottom.Top+FPointRec.LeftTop.Top) div 2;

   FPointRec.TopMid.Top:=FPointRec.LeftTop.Top;

   FPointRec.TopMid.Left:=

     (FPointRec.RightTop.Left+FPointRec.LeftTop.Left) div 2;

   FPointRec.RightMid.Top:=

     (FPointRec.RightTop.Top+FPointRec.RightButton.Top) div 2;

   FPointRec.ButtonMid.Left:=

     (FPointRec.LeftBottom.Left+FPointRec.RightButton.Left) div 2;

end;

//对齐点

procedure TDragClass.AlignLeftBottom;

begin

   FPointRec.LeftTop.Left:=FPointRec.LeftBottom.Left;

   FPointRec.RightButton.Top:=FPointRec.LeftBottom.Top;

    FPointRec.LeftMid.Left:=FPointRec.LeftTop.Left;

   FPointRec.LeftMid.Top:=

     (FPointRec.LeftBottom.Top+FPointRec.LeftTop.Top) div 2;

   FPointRec.TopMid.Top:=FPointRec.LeftTop.Top;

   FPointRec.TopMid.Left:=

     (FPointRec.RightTop.Left+FPointRec.LeftTop.Left) div 2;

   FPointRec.RightMid.Top:=

     (FPointRec.RightTop.Top+FPointRec.RightButton.Top) div 2;

   FPointRec.ButtonMid.Top:=FPointrec.LeftBottom.Top;

   FPointRec.ButtonMid.Left:=

     (FPointRec.LeftBottom.Left+FPointRec.RightButton.Left) div 2;

end;

//移动左底点

procedure TDragClass.MoveLeftBottomPoint;

var offsetX,offsetY:Integer;

begin

     GetCursorPos(FPointRec.LeftBottom.NextP);

     offsetX:=FPointRec.LeftBottom.NextP.X-FPointRec.LeftBottom.PrevP.X;

     offSetY:=FPointRec.LeftBottom.NextP.Y-FPointRec.LeftBottom.PrevP.Y;

     if not FisMoveStep then

     begin

       FPointRec.LeftBottom.Left:=FPointRec.LeftBottom.Left+offsetX;

       FPointRec.LeftBottom.Top:=FPointRec.LeftBottom.Top+offsetY;

     end

     else begin

       MoveX:=MoveX+offsetX;

       MoveY:=MoveY+offsetY;

       if Abs(moveX)>=FMoveStep then

       begin

         FPointRec.LeftBottom.Left:=FPointRec.LeftBottom.Left+moveX;

         moveX:=0;

       end;

       if Abs(moveY)>=FMoveStep then

       begin

         FPointRec.LeftBottom.Top:=FPointRec.LeftBottom.Top+moveY;

         movey:=0;

       end;

     end;

     FPointRec.LeftBottom.PrevP:=FPointRec.LeftBottom.NextP;

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