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关于AS 1.0、AS 2.0和java
作者:武汉SEO闵涛  文章来源:敏韬网  点击数781  更新时间:2005/10/8  文章录入:mintao  责任编辑:mintao

关于ActionScript 1.0、ActionScript 2.0、java的区别与联系——基于一个实例的讨论

问题:创建两个位置大小颜色各不同的可拖拽的矩形。

方法一:
method1.fla        //ActionScript 1.0
//Flash Player 6(含)以上
//ActionScript 1.0或ActionScript 2.0均可

createEmptyMovieClip ("rectangle1_mc", 1);
rectangle1_mc._x = 10;
rectangle1_mc._y = 10;
with (rectangle1_mc) {
    beginFill (0xff0000, 100);
    moveTo (0, 0);
    lineTo (200, 0);
    lineTo (200, 200);
    lineTo (0, 200);
    endFill ();
}
rectangle1_mc.onPress = startDrag;
rectangle1_mc.onRelease = rectangle1_mc.onReleaseOutside = stopDrag;
//
createEmptyMovieClip ("rectangle2_mc", 2);
rectangle2_mc._x = 50;
rectangle2_mc._y = 50;
with (rectangle2_mc) {
    beginFill (0xffcc00, 100);
    moveTo (0, 0);
    lineTo (400, 0);
    lineTo (400, 100);
    lineTo (0, 100);
    endFill ();
}
rectangle2_mc.onPress = startDrag;
rectangle2_mc.onRelease = rectangle2_mc.onReleaseOutside = stopDrag;

方法二:method2.fla        //ActionScript 2.0
//Flash Player 6(含)以上
//必须为ActionScript 2.0var rect1:Rectangle = new Rectangle (this, 10, 10, 200, 200, 0xff0000, 1);
var rect2:Rectangle = new Rectangle (this, 50, 50, 400, 100, 0xffcc00, 2);
delete rect1;
delete rect2;
delete Rectangle;

此方法必须得有一个Rectangle.as与之同路径。Rectangle.as内容如下:

class Rectangle extends MovieClip {
    private var rectangle_mc:MovieClip;
    public function Rectangle (target:MovieClip, x:Number, y:Number, w:Number, h:Number, color:Number, depth:Number) {
        rectangle_mc = target.createEmptyMovieClip ("rectangle_mc" + depth, depth);
        rectangle_mc._x = x;
        rectangle_mc._y = y;
        with (rectangle_mc) {
            beginFill (color, 100);
            moveTo (0, 0);
            lineTo (w, 0);
            lineTo (w, h);
            lineTo (0, h);
            endFill ();
        }
        rectangle_mc.onPress = startDrag;
        rectangle_mc.onRelease = rectangle_mc.onReleaseOutside = stopDrag;
    }
}

方法三:method3.java    //如果.java也可以直接编译.swf的话

public class method3{
    public static void main(String[] args){
        Rectangle rect1 = new Rectangle (this, 10, 10, 200, 200, 0xff0000, 1);
        Rectangle rect2 = new Rectangle (this, 50, 50, 400, 100, 0xffcc00, 2);
        //这里就不需要手动delete了,因为java有垃圾回收器,它会自动清除。
    }
}
class Rectangle extends MovieClip {
    private MovieClip rectangle_mc;
    public Rectangle (MovieClip target, Double x, Double y, Double w, Double h, Double color, Double depth) {
        rectangle_mc = target.createEmptyMovieClip ("rectangle_mc" + depth, depth);
        rectangle_mc._x = x;
        rectangle_mc._y = y;
        with (rectangle_mc) {
            beginFill (color, 100);
            moveTo (0, 0);
            lineTo (w, 0);
            lineTo (w, h);
            lineTo (0, h);
            endFill ();
        }
        rectangle_mc.onPress = startDrag;
        rectangle_mc.onRelease = rectangle_mc.onReleaseOutside = stopDrag;
    }
}

通过比较不难发现,ActionScript 1.0最灵活、最简单、最容易理解。但重复类似的操作时也会最繁琐。如果要画1000个位置大小颜色各不同的矩形的话,不累死也会被笑死!
ActionScript 2.0则非常系统,单独用Rectangle.as定义了一个矩形类,使用时new即可,爽!有点小小的遗憾的是有几行delete,当然你也可以不加,让它永远霸占你的内存。
再看看java,看完了又看,看完了再看,呵呵! 啥也不说了,谁老大肯定有人知道。

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