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AlignLeftBottom;
end;
//对齐点
procedure TDragClass.AlignRightTop;
begin
FPointRec.LeftTop.Top:=FPointRec.RightTop.top;
FPointRec.RightButton.Left:=FPointRec.RightTop.Left;
FPointRec.LeftMid.Left:=FPointRec.LeftTop.Left;
FPointRec.LeftMid.Top:=
(FPointRec.LeftBottom.Top+FPointRec.LeftTop.Top) div 2;
FPointRec.TopMid.Top:=FPointRec.LeftTop.Top;
FPointRec.TopMid.Left:=
(FPointRec.RightTop.Left+FPointRec.LeftTop.Left) div 2;
FPointRec.RightMid.Left:=FPointRec.RightTop.Left;
FPointRec.RightMid.Top:=
(FPointRec.RightTop.Top+FPointRec.RightButton.Top) div 2;
FPointRec.ButtonMid.Top:=FPointrec.LeftBottom.Top;
FPointRec.ButtonMid.Left:=
(FPointRec.LeftBottom.Left+FPointRec.RightButton.Left) div 2;
end;
//移动右上点
procedure TDragClass.MoveRightTopPoint;
var offsetX,offsetY:Integer;
begin
GetCursorPos(FPointRec.RightTop.NextP);
offsetX:=FPointRec.RightTop.NextP.X-FPointRec.RightTop.PrevP.X;
offSetY:=FPointRec.RightTop.NextP.Y-FPointRec.RightTop.PrevP.Y;
if not FisMoveStep then
begin
FPointRec.RightTop.Left:=FPointRec.RightTop.Left+offsetX;
FPointRec.RightTop.Top:=FPointRec.RightTop.Top+offsetY;
end
else begin
MoveX:=MoveX+offsetX;
MoveY:=MoveY+offsetY;
if Abs(moveX)>=FMoveStep then
begin
FPointRec.RightTop.Left:=FPointRec.RightTop.Left+moveX;
moveX:=0;
end;
if Abs(moveY)>=FMoveStep then
begin
FPointRec.RightTop.Top:=FPointRec.RightTop.Top+moveY;
moveY:=0;
end;
end;
FPointRec.RightTop.PrevP:=FPointRec.RightTop.NextP;
AlignRightTop;
end;
//对齐点
procedure TDragClass.AlignRightBottom;
begin
FPointRec.LeftBottom.Top:=FPointRec.RightButton.top;
FPointRec.RightTop.Left:=FPointRec.RightButton.Left;
FPointRec.LeftMid.Left:=FPointRec.LeftTop.Left;
FPointRec.LeftMid.Top:=
(FPointRec.LeftBottom.Top+FPointRec.LeftTop.Top) div 2;
FPointRec.TopMid.Top:=FPointRec.LeftTop.Top;
FPointRec.TopMid.Left:=
(FPointRec.RightTop.Left+FPointRec.LeftTop.Left) div 2;
FPointRec.RightMid.Left:=FPointRec.RightTop.Left;
FPointRec.RightMid.Top:=
(FPointRec.RightTop.Top+FPointRec.RightButton.Top) div 2;
FPointRec.ButtonMid.Top:=FPointrec.LeftBottom.Top;
FPointRec.ButtonMid.Left:=
(FPointRec.LeftBottom.Left+FPointRec.RightButton.Left) div 2;
end;
//移动右底点
procedure TDragClass.MoveRightBottomPoint;
var offsetX,offsetY:Integer;
begin
GetCursorPos(FPointRec.RightButton.NextP);
offsetX:=FPointRec.RightButton.NextP.X-FPointRec.RightButton.PrevP.X;
offSetY:=FPointRec.RightButton.NextP.Y-FPointRec.RightButton.PrevP.Y;
if not FisMoveStep then
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