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AXScript.pas,从官方站点找到的IActivsScript接口         ★★★★

AXScript.pas,从官方站点找到的IActivsScript接口

作者:闵涛 文章来源:闵涛的学习笔记 点击数:1878 更新时间:2009/4/23 18:34:01
p;                                SCRIPTINTERRUPT_RAISEEXCEPTION);

 

type
  //new IE4 types
  TUserHWND=HWND;
  TUserBSTR=TBStr;
  TUserExcepInfo=TExcepInfo;
  TUserVariant=OleVariant;

  // script state values
  TScriptState = (
    SCRIPTSTATE_UNINITIALIZED,
    SCRIPTSTATE_STARTED,
    SCRIPTSTATE_CONNECTED,
    SCRIPTSTATE_DISCONNECTED,
    SCRIPTSTATE_CLOSED,
    SCRIPTSTATE_INITIALIZED
    );

  // script thread state values */
  TScriptThreadState = (
    SCRIPTTHREADSTATE_NOTINSCRIPT,
    SCRIPTTHREADSTATE_RUNNING
    );


  // Thread IDs */
  TScriptThreadID = DWORD;

const  //Note: these SCRIPTTHREADID constants were originally macros
       //in the first version of this file.  See the note at the top
       //for more information. (Thanks to Gary Warren King.)
  SCRIPTTHREADID_CURRENT        = TScriptThreadId(-1);
  SCRIPTTHREADID_BASE           = TScriptThreadId(-2);
  SCRIPTTHREADID_ALL            = TScriptThreadId(-3);

type
  //Forward declarations
  IActiveScript = interface;
  IActiveScriptParse = interface;
  IActiveScriptParseProcedure = interface;
  IActiveScriptSite = interface;
  IActiveScriptSiteWindow = interface;
  IActiveScriptError = interface;


  IActiveScriptError = interface(IUnknown)
    [''''{EAE1BA61-A4ED-11CF-8F20-00805F2CD064}'''']

    // HRESULT GetExceptionInfo(
    //     [out] EXCEPINFO *pexcepinfo);
    function GetExceptionInfo(out ExcepInfo: TExcepInfo): HRESULT; stdcall;

    // HRESULT GetSourcePosition(
    //     [out] DWORD *pdwSourceCOntext,
    //     [out] ULONG *pulLineNumber,
    //     [out] LONG *plCharacterPosition);
    function GetSourcePosition(out SourceContext: DWORD; out LineNumber: ULONG; out CharacterPosition: LONGINT): HRESULT; stdcall;

    // HRESULT GetSourceLineText(
    //     [out] BSTR *pbstrSourceLine);
    function GetSourceLineText(out SourceLine: LPWSTR): HRESULT; stdcall;
  end; //IActiveScriptError interface


  IActiveScriptSite = Interface(IUnknown)
    [''''{DB01A1E3-A42B-11CF-8F20-00805F2CD064}'''']
    // HRESULT GetLCID(
    //     [out] LCID *plcid);
    // Allows the host application to indicate the local ID for localization
    // of script/user interaction
    function GetLCID(out Lcid: TLCID): HRESULT; stdcall;

    // HRESULT GetItemInfo(
    //     [in] LPCOLESTR pstrName,
    //     [in] DWORD dwReturnMask,
    //     [out] IUnknown **ppiunkItem,
    //     [out] ITypeInfo **ppti);
    // Called by the script engine to look up named items in host application.
    // Used to map unresolved variable names in scripts to automation interface
    // in host application.  The dwReturnMask parameter will indicate whether
    // the actual object (SCRIPTINFO_INKNOWN) or just a coclass type description
    // (SCRIPTINFO_ITYPEINFO)  is desired.
    function GetItemInfo(const pstrName: POleStr; dwReturnMask: DWORD; out ppiunkItem: IUnknown; out Info: ITypeInfo): HRESULT; stdcall;

    // HRESULT GetDocVersionString(
    //     [out] BSTR *pbstrVersion);
    // Called by the script engine to get a text-based version number of the
    // current document.  This string can be used to validate that any cached
    // state that the script engine may have saved is consistent with the
    // current document.
    function GetDocVersionString(out Version: TBSTR): HRESULT; stdcall;

    // HRESULT OnScriptTerminate(
    //     [in] const VARIANT *pvarResult,
    //     [in] const EXCEPINFO *pexcepinfo);
    // Called by the script engine when the script terminates.  In most cases
    // this method is not called, as it is possible that the parsed script may
    // be used to dispatch events from the host application
    function OnScriptTerminate(const pvarResult: OleVariant; const pexcepinfo: TExcepInfo): HRESULT; stdcall;

    // HRESULT OnStateChange(
    //     [in] SCRIPTSTATE ssScriptState);
    // Called by the script engine when state changes either explicitly via
    // SetScriptState or implicitly via other script engine events.
    function OnStateChange(ScriptState: TScriptState): HRESULT; stdcall;

    // HRESULT OnScriptError(
    //     [in] IActiveScriptError *pscripterror);
    // Called when script execution or parsing encounters an error.  The script
    // engine will provide an implementation of IActiveScriptError that
    // describes the runtime error in terms of an EXCEPINFO in addition to
    // indicating the location of the error in the original script text.
    function OnScriptError(const pscripterror: IActiveScriptError): HRESULT; stdcall;

    // HRESULT OnEnterScript(void);
    // Called by the script engine to indicate the beginning of a unit of work.
    function OnEnterScript: HRESULT; stdcall;

    // HRESULT OnLeaveScript(void);
    // Called by the script engine to indicate the completion of a unit of work.
    function OnLeaveScript: HRESULT; stdcall;

  end; //IActiveScriptSite interface


  IActiveScriptSiteWindow = interface(IUnknown)
   [''''{D10F6761-83E9-11CF-8F20-00805F2CD064}'''']
    // HRESULT GetWindow(
    //     [out] HWND *phwnd);
    function GetWindow(out Handle: HWND): HRESULT; stdcall;

    // HRESULT EnableModeless(
    //     [in] BOOL fEnable);
    function EnableModeless(fEnable: BOOL): HRESULT; stdcall;
  end;  //IActiveScriptSiteWindow interface

  IActiveScript = interface(IUnknown)
    [''''{BB1A2AE1-A4F9-11CF-8F20-00805F2CD064}'''']
    // HRESULT SetScriptSite(
    //     [in] IActiveScriptSite *pass);
    // Conects the host''''s application site object to the engine
    function SetScriptSite(ActiveScriptSite: IActiveScriptSite): HRESULT; stdcall;

    // HRESULT GetScriptSite(
    //     [in] REFIID riid,
    //     [iid_is][out] void **ppvObject);
    // Queries the engine for the connected site
    function GetScriptSite(riid: TGUID; out OleObject: Pointer): HRESULT; stdcall;

    // HRESULT SetScriptState(
    //     [in] SCRIPTSTATE ss);
    // Causes the engine to enter the designate state
    function SetScriptState(State: TScriptState): HRESULT; stdcall;

    // HRESULT GetScriptState(
    //     [out] SCRIPTSTATE *pssState);
    // Queries the engine for its current state
    function GetScriptState(out State: TScriptState): HRESULT; stdcall;

    // HRESULT Close(void);
    // Forces the engine to enter the closed state, resetting any parsed scripts
    // and disconnecting/releasing all of the host''''s objects.
    function Close: HRESULT; stdcall;

    // HRESULT AddNamedItem(
    //     [in] LPCOLESTR pstrName,
    //     [in] DWORD dwFlags);
    // Adds a variable name to the namespace of the script engine. The engine
    // will call the site''''s GetItemInfo to resolve the name to an object.
    function AddNamedItem(Name: POleStr; Flags: DWORD): HRESULT; stdcall;

    // HRESULT AddTypeLib(
    //     [in] REFGUID rguidTypeLib,

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