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最近接了一个单子,开发一个产品的教学软件(汗,程序员开始变成美工了,没办法要混饭吃,只好堕落了)。按照领导(老婆)的说法,工期紧、任务重,所以,只能拿起我最擅长的Delphi作为开发利器,Delphi好是好,最困难的在于界面设计,这样的软件,脸面最重要,但是,Delphi的弱点(别砸我,我话还没有说完)也在于此,灰不拉鸡的界面在现在几乎等同于Dos的黑底白字一样不受欢迎(郁闷,这不是很好吗!整天装嫩,什么都要Q,连软件都不放过,发廊妹妹说自己昨天18岁生日,你也要装!)。言归正传,看来只能用TImage混合PhotoShop、CoreDraw做出来的图片了。做出来一看,还行,就是不会动,要动?很简单,弄个透明的Bebvl当作按钮不就可以啦!不行啊!都是方的怎么行,人家的机器上的按钮都是很复杂的形状,都是方的怎么半呢?有办法,我不说,我不说干吗写这篇文章?开玩笑。其实很简单,如果不是TwinControl继承下来的,而是从TControl继承下来的可以做到对于鼠标动作在任意形状区域的响应,TwinControl当然也可以,我比较懒啦!TwinControl怎么作,MSDN上肯定有,无非就是把窗口和一个区域联系起来(关键API连接,SetWindowRgn),当然也可以是响应消息,不过那样窗口不能透明了。Tcontrol实现起来更加简单,关键在一个消息,CM_HITTEST,这是Delphi自定义的消息,别去MSDN查,肯定查不到。这个消息表示测试x,Y是不是落在Control的范围里面,如果你响应这个消息,那么你就可以告诉VCL鼠标是不是落在你的Control范围里面,这样你就可以在矩形之中定义你的Control的任意形状,只要你在响应这个消息的时候“告诉”VCL。这个消息的格式:
TWMNCHitTest = packed record Msg: Cardinal; Unused: Longint; case Integer of 0: ( XPos: Smallint; YPos: Smallint); 1: ( Pos: TSmallPoint; Result: Longint); end;
TCMHitTest = TWMNCHitTest; 这个消息其实就是一个Windows消息的翻版。Result表示返回值,HTCLIENT就是在,HTNOWHERE就是不在。还有其他很多的返回值,有兴趣你可以根据情况多返回一些(没事找事:))。
下面就是这个组件的源代码,这个组件只能接受Bitmap,根据0,0的像素决定透明色彩,同时决定区域,Transparent属性表明是否透明,影响鼠标动作区域,不透明就是整个矩形。当鼠标移动进入的时候,图像颜色会变成高亮,高亮的算法是RGB色彩空间转换到HSL色彩空间,HSL色彩空间,H表示色度,S表示饱和度,L表示亮度,所以改变L就可以改变整个图片的亮度,改变以后再转换回RGB色彩空间。祝各位愉快。
unit HotTrackImage;
interface
uses SysUtils, Classes, Controls, Windows, Messages, Graphics, Math, Forms;
const MaxPixelCount = 65536;
type pRGBTripleArray = ^TRGBTripleArray; TRGBTripleArray = array[0..MaxPixelCount - 1] of TRGBTriple; THotTrackEvent = procedure(Sender:TObject) of object;
THotTrackImage = class(TGraphicControl) private { Private declarations } {FSearching:Boolean; FSearching1:Boolean; FSearching2:Boolean; FSearching3:Boolean; FSearching4:Boolean; FSearching5:Boolean; FSearching6:Boolean;} FPicture: TBitmap; FHotPicture: TBitmap; FOnProgress: TProgressEvent; FStretch: Boolean; FCenter: Boolean; FIncrementalDisplay: Boolean; FDrawing: Boolean; FProportional: Boolean; FOnHotTrackLeave: THotTrackEvent; FOnHotTrackEnter: THotTrackEvent; FIsHoted: Boolean; FLightAdd: Integer; FTransparent: Boolean; function GetCanvas: TCanvas; procedure SetHoted(Hoted:Boolean); procedure DoLightBitmap; procedure PictureChanged(Sender: TObject); procedure SetCenter(Value: Boolean); procedure SetPicture(Value: TBitmap); procedure SetStretch(Value: Boolean); procedure SetProportional(Value: Boolean); procedure SetLightAdd(const Value: Integer); procedure CMMouseEnter(var Message: TMessage); message CM_MOUSEENTER; procedure CMMouseLeave(var Message: TMessage); message CM_MOUSELEAVE; //procedure CMHintShow(var Message: TMessage); message CM_HINTSHOW; procedure CMHitTest(var Message: TCMHitTest); message CM_HITTEST; procedure SetTransparent(const Value: Boolean); protected { Protected declarations } function CanAutoSize(var NewWidth, NewHeight: Integer): Boolean; override; function DestRect: TRect; function DoPaletteChange: Boolean; function GetPalette: HPALETTE; override; procedure Paint; override; procedure Progress(Sender: TObject; Stage: TProgressStage; PercentDone: Byte; RedrawNow: Boolean; const R: TRect; const Msg: string); dynamic; //procedure MouseDown(Button: TMouseButton; Shift: TShiftState; // X, Y: Integer); override; //procedure MouseUp(Button: TMouseButton; Shift: TShiftState; // X, Y: Integer); override; //procedure MouseMove(Shift: TShiftState; X, Y: Integer); override; procedure DoHotTrackEnter; procedure DoHotTrackLeave; //procedure Click; override; //procedure DblClick; override; public { Public declarations } constructor Create(AOwner: TComponent); override; destructor Destroy; override; property Canvas: TCanvas read GetCanvas; published { Published declarations } property Align; property Anchors; property AutoSize; property Center: Boolean read FCenter write SetCenter default False; property Constraints; property DragCursor; property DragKind; property DragMode; property Enabled; property IncrementalDisplay: Boolean read FIncrementalDisplay write FIncrementalDisplay default False; property ParentShowHint; property Picture: TBitmap read FPicture write SetPicture; property PopupMenu; property Proportional: Boolean read FProportional write SetProportional default false; property ShowHint; property Stretch: Boolean read FStretch write SetStretch default False; property Visible; property IsHoted:Boolean read FIsHoted; property LightAdd:Integer read FLightAdd write SetLightAdd; property Transparent: Boolean read FTransparent write SetTransparent default True; property OnClick; property OnContextPopup; property OnDblClick; property OnDragDrop; property OnDragOver; property OnEndDock; property OnEndDrag; property OnMouseDown; property OnMouseMove; property OnMouseUp; property OnProgress: TProgressEvent read FOnProgress write FOnProgress; property OnStartDock; property OnStartDrag; property OnHotTrackEnter:THotTrackEvent read FOnHotTrackEnter write FOnHotTrackEnter; property OnHotTrackLeave:THotTrackEvent read FOnHotTrackLeave write FOnHotTrackLeave; end;
procedure Register;
implementation
procedure HSLtoRGB(H, S, L: Double; var R, G, B: Integer); //hsl颜色空间到rgb空间的转换 var //类似于返回多个值的函数 Sat, Lum: Double; begin R := 0; G := 0; B := 0; if (H < 360) and (H >= 0) and (S <= 100) and (S >= 0) and (L <= 100) and (L >= 0) then begin if H <= 60 then begin R := 255; G := Round((255 / 60) * H); B := 0; end else if H <= 120 then begin R := Round(255 - (255 / 60) * (H - 60)); G := 255; B := 0; end else if H <= 180 then begin R := 0; G := 255; B := Round((255 / 60) * (H - 120)); end else if H <= 240 then & [1] [2] [3] [4] 下一页 没有相关教程
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