panda export是从3Dmax中导出.x文件的插件 网站为: http://www.andytather.co.uk/Panda/directxmax.aspx 最新版本:2005-11-27 v4.8.61.0 for 3ds Max8, v4.6.61.0 for 3ds Max6/7
PDE和微软Export的不同: 1 PDE also changes the right-handed axis system that Max uses to a left-handed system more commonly used by directX. To do this the vertices have their z and y swapped around and the face is re-ordered (winding order). Any other output is also changed such as matrices in the frames and animation sets. The MS version doesn''''t do this and expects either another pre-processing stage on the file or for the application program to alter its viewing matrices 2 Mesh vertices and normals are optimized to remove duplicates where possible. If a vertex has a different normal value or texture coordinate whilst being shared by two faces then it can''''t be removed. Choosing to turn off normals/texture coordinates and vertex colours will reduce the vertices count. 3 Vertex Colours are supported, however, these need to be set in Max first. The MS exporter doesn''''t support this at time of writing. 4 Any bitmap image used as a diffuse map material in Max can be converted to a .bmp file so that a quick check on the texture coordinates can be made. Native texture map .DDS support could be added ?? Well maybe there is a Max plugin for that ??