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DX: Full Screen GUI Development 1         ★★★★

DX: Full Screen GUI Development 1

作者:闵涛 文章来源:闵涛的学习笔记 点击数:2581 更新时间:2009/4/23 16:39:22
Some other things are necessary. The ability to put controls on the window is one of them. Since controls are only windows themselves with some additional properties, we can use the clsWindow class to represent them with some modifications.

 

We want the base window to know about the controls it contains. A collection is a simple way to allow this. Add the following to the Declarations section of the clsWindow class (see the WindowSample2 project):

 

Private colChildren As New Collection

 

This collection will hold references to the controls that the window that contains them. We need a function to allow us to add controls to the class. The following function will handle that:

 

Public Sub AddChild(clsChild As clsWindow)

    colChildren.Add clsChild

End Sub

 

Since there are many types of controls we抣l need a way to tell what kind of control we抮e placing on the window. Add the following to the Declarations section as well:

 

Private iObjectType As eObjectType

Private iObjectState As eObjectState

 

and add the following to the modMain module:

 

Public Enum eObjectState

    iEnabled

    iDisabled

    iPressed

    iChecked

    iUnchecked

    iChecked_iDisabled

End Enum

 

Public Enum eObjectType

    Btn

    ChkBox

End Enum

 

These enums will represent the type of control and the state of that control. These enums will grow as new control types and states are added to them. For now a button and a checkbox are enough to demonstrate their usage.

 

Now we need objects of the new window types. Add the following to the modDirectDraw module:

 

Public OKButton As New clsWindow

Public Check As New clsWindow

 

These will represent the new controls. This will require us to update the InitDD function as well. Add the following to the function:

 

    Dim ddsdSurf3 As DDSURFACEDESC2

    Dim ddsdSurf4 As DDSURFACEDESC2

 

    OKButton.ObjectSurface = objDD.CreateSurfaceFromFile(App.Path & "\ok.bmp", ddsdSurf3)

    OKButton.ObjectType = Btn

    OKButton.ObjectState = iEnabled

    OKButton.ParentHeight = Window.Height

    OKButton.ParentWidth = Window.Width

    OKButton.ParentX = Window.X

    OKButton.ParentY = Window.Y

    OKButton.CenterX = True

    OKButton.CenterY = True

   

    Window.AddChild OKButton

       

    Check.ObjectSurface = objDD.CreateSurfaceFromFile(App.Path & "\check.bmp", ddsdSurf4)

    Check.ObjectType = ChkBox

    Check.ObjectState = iUnchecked

    Check.ParentHeight = Window.Height

    Check.ParentWidth = Window.Width

    Check.ParentX = Window.X

    Check.ParentY = Window.Y

    Check.X = 200

    Check.Y = 200

   

    Window.AddChild Check

Take a look at the ok.bmp and check.bmp files. These are the bitmaps that are used for the controls. Notice that there are several versions of the control in the file. They represent the various states that the control can have. For the button bitmap they are iEnabled, iPressed, and iDisabled. The checkbox has iUnchecked, iChecked, iDisabled, and iChecked_iDisabled. The iEnabled enum could have been used instead of the iUnchecked, but I felt it wouldn抰 have described the state of the control as well. Notice also that we抮e centering the button inside the window, but setting the X and Y coordinates of the checkbox. We抳e also added the text 揙K?to the bitmap for the button, but this could have been left out. This will be done later when we add text support to the class. This will also allow us to add text to the checkbox and the window.

 

Change the Property Let ObjectSurface to the following:

 

    Dim ddsd As DDSURFACEDESC2

   

    Set objBitmap = objSurface

   

    objBitmap.GetSurfaceDesc ddsd

   

    iWidth = ddsd.lWidth

    Select Case iObjectType

        Case Btn

            iHeight = ddsd.lHeight / 3

        Case ChkBox

            iHeight = ddsd.lHeight / 4

        Case BaseWindow

            iHeight = ddsd.lHeight

    End Select

 

This will handle the new types of controls. This could also have been done by adding Property Let statements to the class and setting the Width and Height properties in the InitDD function.

 

Now we need to handle clicking on the controls. Add the following to the clsWindow class:

 

Public Sub MouseDown(ByVal Button As Integer, ByVal Shift As Integer, ByVal X As Single, ByVal Y As Single)

   

    Dim iLp As Integer

   

    If X >= iX And X <= iX + iWidth And Y >= iY And Y <= iY + iHeight Then

       

        For iLp = 1 To colChildren.Count

            colChildren(iLp).MouseDown Button, Shift, X, Y

        Next iLp

 

        If Not (iObjectState = iDisabled) Then

            Select Case iObjectType

                Case ChkBox

                    If iObjectState = iChecked Then

                        iObjectState = iUnchecked

                    Else

                        iObjectState = iChecked

                    End If

                Case Btn

                    iObjectState = iPressed

            End Select

        End If

    End If

   

End Sub

 

Public Sub MouseUp(ByVal Button As Integer, ByVal Shift As Integer, ByVal X As Si

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