|
my(2).score, sammy(1).lives, sammy(2).lives ''''Play next round, until either of snake''''s lives have run out. LOOP UNTIL sammy(1).lives = 0 OR sammy(2).lives = 0
END SUB
''''PointIsThere: '''' Checks the global arena array to see if the boolean flag is set FUNCTION PointIsThere (row, col, acolor) IF row <> 0 THEN IF arena(row, col).acolor <> acolor THEN PointIsThere = TRUE ELSE PointIsThere = FALSE END IF END IF END FUNCTION
''''PrintScore: '''' Prints players scores and number of lives remaining SUB PrintScore (NumPlayers, score1, score2, lives1, lives2) COLOR 15, colorTable(4)
IF NumPlayers = 2 THEN LOCATE 1, 1 PRINT USING "#,###,#00 Lives: # <--JAKE"; score2; lives2 END IF
LOCATE 1, 49 PRINT USING "SAMMY--> Lives: # #,###,#00"; lives1; score1 END SUB
''''Set: '''' Sets row and column on playing field to given color to facilitate moving '''' of snakes around the field. SUB Set (row, col, acolor) IF row <> 0 THEN arena(row, col).acolor = acolor ''''assign color to arena realRow = arena(row, col).realRow ''''Get real row of pixel topFlag = arena(row, col).sister + 1 / 2 ''''Deduce whether pixel ''''is on top? or bottom? sisterRow = row + arena(row, col).sister ''''Get arena row of sister sisterColor = arena(sisterRow, col).acolor ''''Determine sister''''s color
LOCATE realRow, col
IF acolor = sisterColor THEN ''''If both points are same COLOR acolor, acolor ''''Print chr$(219) "? PRINT CHR$(219); ELSE IF topFlag THEN ''''Since you cannot have IF acolor > 7 THEN ''''bright backgrounds COLOR acolor, sisterColor ''''determine best combo PRINT CHR$(223); ''''to use. ELSE COLOR sisterColor, acolor PRINT CHR$(220); END IF ELSE IF acolor > 7 THEN COLOR acolor, sisterColor PRINT CHR$(220); ELSE COLOR sisterColor, acolor PRINT CHR$(223); END IF END IF END IF END IF END SUB
''''SpacePause: '''' Pauses game play and waits for space bar to be pressed before continuing SUB SpacePause (text$)
COLOR colorTable(5), colorTable(6) Center 11, "圻哌哌哌哌哌哌哌哌哌哌哌哌哌哌哌? Center 12, "?" + LEFT$(text$ + SPACE$(29), 29) + " ? Center 13, "圮苘苘苘苘苘苘苘苘苘苘苘苘苘苘苘? WHILE INKEY$ <> "": WEND WHILE INKEY$ <> " ": WEND COLOR 15, colorTable(4)
FOR i = 21 TO 26 '''' Restore the screen background FOR j = 24 TO 56 Set i, j, arena(i, j).acolor NEXT j NEXT i
END SUB
''''SparklePause: '''' Creates flashing border for intro screen SUB SparklePause
COLOR 4, 0 a$ = "* * * * * * * * * * * * * * * * * " WHILE INKEY$ <> "": WEND ''''Clear keyboard buffer
WHILE INKEY$ = "" FOR a = 1 TO 5 LOCATE 1, 1 ''''print horizontal sparkles PRINT MID$(a$, a, 80); LOCATE 22, 1 PRINT MID$(a$, 6 - a, 80);
FOR b = 2 TO 21 ''''Print Vertical sparkles c = (a + b) MOD 5 IF c = 1 THEN LOCATE b, 80 PRINT "*"; LOCATE 23 - b, 1 PRINT "*"; ELSE LOCATE b, 80 PRINT " "; LOCATE 23 - b, 1 PRINT " "; END IF NEXT b &n 上一页 [1] [2] [3] [4] [5] [6] 下一页 [Web开发]VS2005+SQL2005之.NET2.0数据库连接 [Web开发]authentication mode=Windows/之“/”应用程序中的… [网页制作]CSS+DIV制作圆角边框,无须使用图片 [网页制作]DIV+CSS+javascript实现DIV对象显示在页面任何位置… [网页制作]网页设计之css+div PK table+css [网页制作]css+div实现新闻显示列表 [网页制作]网页技术CSS+DIV网页布局的居中 [网页制作]利用css+div层轻松实现表格table布局 [网页制作]使用CSS+DIV制作网页的⑩大好处(与Table表格相比) [办公软件]用Ctrl+Shift+8快速选择Excel连续的块状数据
|